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If you want the map to have all artifacts, simply remove the artifact list completely in the map properties tree! This basically applies to the heroes and spell lists as well. h5m archive (I personally find this much easier, a h5m file is actually a zip file). It needs to be edited in the 'map properties tree' (you will see many more artifact IDs popup in the drop down list), alternatively the lists can be edited with a text editor from inside the maps. The map properties -> artifacts section doesn't work properly with H55, because it doesn't recognize all the artifacts, it will generate a buggish list with many ARTIFACT_NONE entries. In the object properties tree you can open the 'shared' file to verify the internal name of the hero that is required for scripting. After the map is generated the new hero will be standing before the town of the player that had a preset hero, you can then copy paste him to your map. To pick specific new heroes like Sandro or Crag Hack for example you need to use trick with the RMG, in the editor you can preset heroes in the ARMG properties window. Heroes are basically also mapobjects, if you want all heroes available for a multiplayer map the setting should be the same as for random maps = no setting. It is ofc useful to place many or all new objects in one corner first and then use and multiply them while mapmaking. then press Ctrl+C, close the map, open your own new map and press Ctrl+V. You should open this map and select the object you need or alternatively select multiple objects. Therefore I have made a special map that contains all new objects. It is very hard to add new objects to the H5 editor, I have not really found a good way yet. The map will always be compatible with future versions of the mod.
#Heroes of might and magic v stack size mod
You can start making a map for TOE 3.1 and then move it later to MMH5.5, but as soon as it contains a single object from MMH5.5 it must always have the mod installed while editing and for playing the map.
#Heroes of might and magic v stack size install
The regular H5 mapeditor can be used, as well as the included Advanced RMG editor, the RMG and the editor are basically seperate entities.I noticed that sometimes after installing patch 3.1 the patcher did not install the editor with the best RMG, this is the one with a filesize of 17,137kb, so I included a special one with the mod.